Magic the Gathering: The RPG

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Genesis

Zakrah planeswalked from Tarkir, after going back to Tarkir, seeing that dragons had returned and promptly saying ‘Noop’.
Mihr planeswalked from Innistrad, intent on finding a way to fix the corrupting affecting the angels of Innistrad in the wake of Avacyn’s madness.
Chakaar planeswalked from FuckNikkisville, escaping a long life of slavery at the hands of religious vampires of the Corporate Theocracy.

All three arrive on the plane of Alara.

While admiring the beauty of a lush forest jungle, the three planeswalkers are rendered unconscious by means unknown, only to wake up in a throne room more grown from the tree of the Earth than crafted, with a male and female elf arguing on whether or not to kill the intruders.

Mayael the Anima then challenged the party to a battle, and when the party prevailed, Mayael then questioned the party as to their reasoning for being in the lands of Naya. Mihr responded with mention of other worlds, which Mayael did not seem to understand, and Zakrah and Chakaar both responded with a vague statement to the tune of ’Eh? Just woke up here. Just as confused as you are."

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